We’re not necessarily making it less deep, but it’s just another kind of depth you’ll have to manage your health in another way. It really changes the pacing in this game - for the better, we think. It feels like a modern game mechanic that’s very common in many shooters nowadays, and one of the goals here has to make it more accessible to more players. PL: This is not a grand plan to implement in all future games, but again, something we think is suitable for this game in particular. And so Battlefield 1943 came about, trying to recreate the spirit of BF1942.īattlefield 1943 will be the first Battlefield game with regenerative health, an important design shift - why make the change?
So we had this great engine, Frostbite, that BFBC is based on, and we all love BF1942, so why not try to recreate a level from it? It was really an experiment, and it turned out great, too good not to release.ĭICE has also always been about trying out new things, and we haven’t done small downloadable game-only before, so we want to try it out and reach new fans with it.
We were toying around with ideas after I was done with my part on Battlefield Bad Company - among other people, our Creative Director Lars Gustafsson (who was involved in the original BF1942). Patrick Liu: Actually, it didn’t start as a grand plan - it just happened.
Battlefield 1943 full free download download#
How did Battlefield 1943 begin, and when did you decide to make it a digital download title? With Bad Company 2 and Battlefield Heroes due out this summer, Gamasutra talked with Patrick Liu, director of Battlefield 1943 to discuss what's new in the title, the gritty details on file size and matchmaking, and how it fits into the trifecta of Battlefield games this year:
Battlefield 1943 full free download Pc#
With the beginning of 2009, however, EA has made a significant turnaround, and has significantly ramped up releases - first with NHL 3-On-3 Arcade, then the upcoming Hasbro Family Game Night, and finally today's topic - Battlefield 1943.ĭeveloper EA DICE has taken the ideas behind three classic Battlefield 1942 maps, recreated them using the Battlefield: Bad Company engine, tinkered with each, and intends to release them as a standalone download for Xbox Live Arcade, PlayStation Network, and PC called Battlefield 1943. It dabbled in digital download with the less than stellar Wing Commander Arcade and its Fantasy Football applications, but aside from that, it looked like the company wasn't focusing on console digital titles. Sierra, Konami and Namco have been on board from the beginning with numerous titles, but Electronic Arts wasn't so quick to the draw. The growth of digital download services on consoles over the past few years means developers and publishers can explore ways to offer new experiences - and rewind back to familiar old ones, whether a classic arcade game or the return of the dual-stick shooter.